System/Game/Mechanic Designer, Programmer
I am in my 3rd year of Sheridan's Bachelor of Game Design program.
I take business requirements and developer aspirations and blueprint game structures that cohesively satisfy both accounts.
My Unity games are built to be mechanically-unique and invoke a target human-computer-interaction experience.
In a world with overwhelming amounts of information, I extract the usefulness of randomized data points and offer clearly defined analyses to the parties that need it.